You can strife and run forwards and backwards, aim in eight directions, pick and use various items and keys, open lockers and drawers, destroy things etc. Gameplay involves as much exploration as there is combat, and would suit well a first-person game of Doom calibre like HacX. Bert is a cyborg created with the use of alien tech who is sent to critical hotspots to restore order, which in practice means shooting a lot of hostiles, human and robotic, while trying to remain in one piece. But some distrust this gift and form an opposition movement bent on returning to the old ways by any means necessary. The background story tells how mankind benefitted from advanced technology that was provided by mysterious aliens who never showed up themselves. It has a rather ambitious design, boasting highly interactive, destructible environment and clever AI opponents, but suffers from design drawbacks, including an unwieldy keyboard-only control scheme. The digital machine noise of hardcore seems to offer an immersive means to process the experience of (emasculating) fluidity within post-human accelerated technoculture, itself propelled by rapid digital capital and information technologies.Bert Higgins is a top-down shooter with a sci-fi and military theme that you could compare to such games as Operation: Carnage, Alien Breed and Project Paradise. The hardcore electronic dance music that developed from this is at once ironically nihilistic, a contrary critique, and a populist safety valve. Applying a genealogical discographic approach, the research found that the electronic noise music aesthetic of industrial music was crucial for the formation of the sound of gabber. The use of distorted noise and references to popular body horror, such as Hellraiser, dominated its scene, and soon gabber was commented on as ‘the metal of house music’, a statement that this article aims to investigate. Gabber is a hardcore electronic dance music genre, typified by extreme speed and overdrive, which developed in the Netherlands, with Rotterdam as its epicentre, during the early 1990s, when house music-inspired dance events dominated.
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